Instructor: David Wood

David has taught Honors Physics, AP Physics, IB Physics and general science courses. He has a Masters in Education, and a Bachelors in Physics.

There's a lot of geometry for fourth graders to learn: 2D shapes, 3D shapes, angles, and dozens of terms. Try some of these fun fourth grade geometry games to keep them engaged and learning at the same time.

Learning geometry is like learning another language: scalene triangles, parallelograms, perpendicular lines, obtuse angles. . . there are a lot of words and meanings to learn. Anything we can do to make this learning process easier and more fun is worthwhile. That's why we're providing some geometry games to help students get where they need to be. Check out these ideas.

## Geometric Art

Have students use their knowledge of geometry to create beautiful artwork. Start them out with a list of instructions, designed specially so that following those instructions will produce an attractive drawing. Here are some examples of what those instructions could look like.

• Draw a circle with a radius of 3 centimeters.
• From the left side of the circle, draw a horizontal line of length 5 centimeters.
• From the middle of that line, draw another at an angle of 30 degrees down and to the right.
• Next, draw a rhombus with sides 4 centimeters long that is slanted to the right, with the top right point of the rhombus touching the center of the circle.

Have examples of finished drawings on hand, so students can see where they went wrong. Once students try a few of these drawings, they can try to create their own geometric drawings and instructions to go with them. You can even offer a prize for the most creative design.

## Geometric Classroom

Have students (individually or in groups) create a geometric plan of the classroom. The idea is to represent everything in the classroom using only geometric shapes and terms. Everything on their diagram must be labelled with a geometry term they've learned about. Make it a competition by challenging students to create a plan that contains the most labelled terms possible. The student or group that includes the most (fully accurate) terms wins the game.

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