Kerry has been a teacher and an administrator for more than twenty years. She has a Master of Education degree.
Upon completion of this lesson on Wacky Wednesday by Theo. LeSieg (Dr. Seuss), students will be able to:
- Ask and answer questions about the text.
- Understand the relationship between illustrations and text.
Common Core Curriculum Standards
Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text.
Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot.
Lesson Instructions and Activities
Students will be able to read and understand the following key vocabulary terms:
- Knocked over
- Copies of Wacky Wednesday by Theo. LeSieg (Dr. Seuss)
- Index cards
- Mini whiteboards
- Dry-erase markers
- A variety of cartoons with words marked out
Reading and Discussion
- Preview vocabulary from the story with students.
- While reading Wacky Wednesday by Theo. LeSieg (Dr. Seuss) to students, pause at the appropriate times to ask the following discussion questions:
- What was the first wacky thing the character saw?
- Turn and talk: How do you think the shoes got on the wall?
- Name the wacky things on each page.
- Why do you think all of these things are happening?
- What do the Sutherland sisters think the problem is?
- What does Miss Bass think the problem is?
- How does Patrolman McGann react when the narrator runs into him?
- How does the narrator solve the problem.
- Turn and talk: What is the wackiest thing that has ever happened to you?
Book Review Game
Materials needed: index cards, pencils, copy of book, dice, mini white boards, dry-erase markers, erasers
- Provide each student with 6 index cards, a pencil, and a copy of the book.
- Each student writes a who, what, where, when, why, and how question about the story and then answers the question on the back of the card.
- Cards are collected and compiled into six stacks (who, what, where, when, why, and how).
- Students are divided into four groups.
- The teacher rolls a die. The card pile that the question is drawn from depends on the roll. If it lands on:
- The teacher asks a question while one person from each group writes the answer on the whiteboard with input from their team. The first team to come up with the correct answer wins a point and rolls the die for the next question.
- Each group passes the whiteboard to the next player and repeats the process.
Materials needed: a variety of cartoons with words marked out, paper, pencils, a copy of the story, crayons
- Walk the students through a few of the pictures in the story and discuss how the author depends on the picture to tell a story.
- Provide each student with a cartoon in which the words have been marked out.
- Students create their own story based on the images. Collect the cartoons so that the story stands on its own.
- Students exchange papers and have another student draw images to match the words.
- Students discuss how the story changes when the images change.
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