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Grasshopper Lesson Plan for Elementary School

Instructor: Maria Airth

Maria has taught University level psychology and mathematics courses for over 20 years. They have a Doctorate in Education from Nova Southeastern University, a Master of Arts in Human Factors Psychology from George Mason University and a Bachelor of Arts in Psychology from Flagler College.

Through the use of note-taking activities (in the form of information tables), active games and interactive projects, this lesson plan offers your students fun while they learn all about grasshoppers.

Learning Objectives

After this lesson, students will be able to:

  • Demonstrate an understanding of basic grasshopper facts
  • Define herbivore
  • Identify an insect based on body structure


1-1.5 Hours

Curriculum Standards


Ask and answer questions to demonstrate understanding of a text, referring explicitly to the text as the basis for the answers.


Use information gained from illustrations (e.g., maps, photographs) and the words in a text to demonstrate understanding of the text (e.g., where, when, why, and how key events occur).


With guidance and support from adults, produce writing in which the development and organization are appropriate to task and purpose. (Grade-specific expectations for writing types are defined in standards 1-3 above.)


  • Hard copies of the text lesson Grasshopper Facts: Lesson for Kids and hard copies of the lesson quiz
  • Audio/Video equipment
  • Art supplies, including:
    • Modelling clay
    • Paint
    • Poster paper
    • Markers/colored pencils
  • Plastic toy animals (half should be insects, including at least 5-10 grasshoppers)

Warm up

Animal Grab

  • Note: clear a large space in which students can safely run.
  • To warm students up and get them thinking about insects.
  • Divide your class into four or five groups.
  • Pour all of the animals into a pile in the center of the playing field.
  • Arrange groups so that they are all equal distance from the pile of animals.
  • Tell your students that each group must send one member at a time to the pile to grab an animal. The next member cannot leave until the first has returned, so speed is important.
  • The first group to return all members from the pile stops the game.
  • Groups receive points for each:
    • grasshopper - 3 points
    • insect (other than a grasshopper) - 2 points
    • animal (other than an insect) - 1 point
  • The group with the most points wins.


  • Hide insects and grasshoppers in the classroom before class.
  • Divide your students into groups.
  • Set a time limit (such as 2 minutes).
  • Instruct the teams to search for the grasshoppers. The group that finds the most grasshoppers by the end of the time wins.

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