Habitat Activities & Games

Instructor: Julie Zundel

Julie has taught high school Zoology, Biology, Physical Science and Chem Tech. She has a Bachelor of Science in Biology and a Master of Education.

Learning about habitats is a great way to connect students to the world around them. These games and activities provide students with multiple ways to learn about habitats while connecting with peers and having fun.

Learning About Habitats

Learning about habitats, or the homes of organisms, allows students to explore the environment around them, as well as learn about other places in the world. This series of activities and games provides students with the opportunity to learn about habitats in a fun, hands-on and interactive way.

Match the Habitat Game

This game allows students to find the right habitat for their animal. It requires them to have some basic understanding of where animals live (i.e. black bears live in forests, fish live in water, etc.) and works best as a review or as an introduction to the unit.

The complexity can be increased depending on the grade level. For example, notecards with obvious habitats (a fish and a river) can be made for younger grades, whereas more difficult notecards (an image of the Spot-legged poison frog and a map with Brazil highlighted) can be made for older grades.

Materials (for a class of 30)

  • 20 pre-made cards with images of habitats (or maps)
  • 20 pre-made cards of animal images
    • Extra habitats/animals ensure that the 'bucket' is always full.
    • See the table for ideas of animals/habitats

Animal Image Habitat Image
Black bear Forest
Polar bear Iceberg
Muskoxen Tundra
Trout River
Deer Meadow
Frog Pond
Owl Tree
  • Basket or bucket

Activity Instructions

  • Hand each student a card - habitat or animal.
  • When you say 'go,' students need to find their partner and sit down.
    • Optional: have students record their animal/habitat/partner on a worksheet.
  • Then have students place their cards in the basket, grab another card and find a new partner.
  • Repeat until students have found 10 different animals/habitats.

Design a Critter

This activity makes students consider what adaptations fit with what habitat. Prior to the activity, discuss with students adaptations that allow organisms to succeed in certain environments. For example, gills to breathe underwater, white fur to blend in with the snow, a thin beak to get nectar from flowers, etc. The complexity of adaptations can be modified depending on the grade level.

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