# How to Find Unit & Normal Vectors

Instructor: Matthew Bergstresser
Unit vectors point in the direction of a vector and a normal vector is perpendicular to a vector. In this lesson, we will investigate how to determine unit and normal vectors.

## Parallel and Perpendicular to a Path

Imagine you are walking along a straight line. Maybe it is along a sidewalk or along the straight section of a track around a high school football field. If you walk straight along the path, your direction can be considered a unit vector and its magnitude is 1. Let's say you are on the sidewalk and you decide to cross the street, so you turn off the sidewalk and walk perpendicular to it. Your new direction can be considered a normal vector. Let's investigate these two types of vectors and see how to calculate them.

## Unit Vector

Let's say we have a vector v notated as v = <a, b, c>. This means the vector is a-units in the x-direction, b-units in the y-direction and c-units in the z-direction. A unit vector is a vector that points in the direction of vector v but has a magnitude of 1 unit. Diagram 1 shows a vector and its unit vector.

To determine the unit vector, we can use the notation:

The ∧ symbol over the u indicates that u is the unit vector. The denominator of each term is the magnitude of the vector v. To determine the magnitude of the vector, we use the Pythagorean theorem. The Pythagorean theorem is:

Let's work an example to see how to determine a unit vector.

### Example

Given: Vector v = <-1, 3, -4>. Determine its unit vector.

Solution: First, let's determine the magnitude of vector v.

Now, all we have to do is to plug the values into the original unit-vector expression.

It's time to move on to normal vectors.

## Normal Vectors

Normal vectors are vectors that are perpendicular to another vector. Let's look at Diagram 2, which shows our original vector v and a couple of vectors normal to it.

Technically, there is an infinite number of normal vectors to any vector because the only criteria for a normal vector is that is 90° to the original vector. This is where the dot product comes in. The dot product between two vectors is:

The arrow over a letter indicates that it is a vector. It has a magnitude and a direction. Since the angle between a given vector and any normal vector is 90°, the right side of this equation is 0 because the cosine of 90° is 0.

The dot product can be calculated by multiplying the x-components of the given vector and normal vector, the y-components of the given vector and the normal vector and the z-components of the given vector and the normal vector. Then we sum the results.

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