# How to Graph Piecewise Functions

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• 0:06 What Is a Function?
• 1:08 What Is a Piecewise Function?
• 1:50 Graphing Piecewise Functions
• 3:29 Three Is Not a Crowd
• 4:31 Lesson Summary

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Lesson Transcript
Instructor: Jennifer Beddoe
Piecewise functions are specific functions that have more than one piece. There is a special trick to graphing these type of functions, which you will learn in this lesson.

## What Is a Function?

Mathematically, a function is a set of outputs related to specific inputs. Practically speaking, a function is like a machine. When you put something in, you get a specific something out. Let's say you have a candy machine - whenever you put a certain ingredient in, it makes a specific candy. If you add chocolate, you get fudge. If you add peanut butter, the machine makes cookies, and if you add fruit, out comes a pie. The machine works this way every time, no exceptions. You always get a specific outcome with each different input.

Mathematical functions work the same way. A function is an equation where each input gives a specific outcome. For example, y = x + 2 is a function. For each input, (x), you put in the function, you get a specific outcome, (y). An input of 2 gives an outcome of 4, always. You will never put a 2 into this particular function and get a different outcome.

## What Is a Piecewise Function?

A piecewise function is a function that has different parts, or pieces. The machine or the function works differently for each of the different pieces.

For example:

f(x) = x - 2, x < 3

f(x) = (x - 1)^2, x is greater than or equal to 3

This function behaves differently if the input is less than 3 or greater than or equal to 3. The most common piecewise function is the absolute value function. It works differently if the input is less than 0 than it does if the input is greater than 0.

## Graphing Piecewise Functions

The process of graphing a piecewise function is a bit different from graphing a regular function. The best way to graph a piecewise function is to think of the coordinate plane as a neighborhood and the functions as neighbors. First, we need to determine where the fence between the neighbors should be. In the case of our previous example, the fence goes at x = 3. So, the first step to graph this particular function is to draw a dotted vertical line at x = 3.

Next, you need to determine which neighbor owns the fence. This will always be the function with the 'equal to' part, in this case, f(x) = (x - 1)^2. This means that the graph of this line gets to sit on the fence, so it will be a closed dot on the line at x = 3. Finally, we can graph both equations separately on the correct side of the fence, remembering that the one with the equal sign gets to sit on the fence.

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