Instructor: Nicky Davis

The games below use basic numeric tools, such as dice and playing cards, to help students become more familiar with addition and increase their ability to add quickly and accurately.

### Pyramid

Deal out 28 cards face-up in a pyramid formation, beginning with a single card at the top of the pyramid and ending with the bottom row, which should be 7 cards across. Now remove cards in pairs that add up to 13, replacing a card with one from the rest of the deck when you get stuck. Jacks equal 11, and queens equal 12. Kings are the only cards that can be removed on their own, as they equal 13. The goal of the game is to remove all the cards in the pyramid, but a card is only free to be paired off and removed if it has no other cards sitting on top of it.

Divide the class into groups of 5. Assign each student in the group one of the following numbers: 100, 58, 42, 101, and 63. Then, give the group a single deck of playing cards and have each student draw 5 cards. Ask them to trade and draw cards from the remaining deck to try and add up to their number.

### Quick Draw

Break students into pairs, and give each pair a deck of cards. Students should then divide the deck in half. Both students draw and turn over a card from their half of the deck at the same time. Once both cards are face up, the first student to yell the sum of the two cards wins those cards. If the sum is equal to 10 or 20, the student must say the sum, and also slap the two cards to win. If the two cards are the same number, the student must slap the cards twice and say the sum to win. The goal of the game is to win all the cards in the deck.

### Rolling for 200

For this game, each pair of students is given two dice. The students will take turns rolling the dice and recording the sum of the two dice. Rolls adding to 10 or 12 are worth double points (20 and 24 points). The goal is to be the first to roll for a cumulative score of 200.

### Coin Toss

Students can be divided into teams for this activity. Give each student a variety of pennies, nickels, dimes and quarters. You can use fake change for this activity as well. Each team is given a bucket, placed several feet away. Students on each team will take turns throwing a coin toward the bucket. For every coin that makes it into the bucket, they get to add that coin's value to their team score. If they miss, they must subtract that coin's value. The goal is to be the first team to get a value of \$1.00 in the bucket.

## Basic Math Learning Resources

For students just getting started in mathematics, Study.com has short video lessons on the fundamentals of basic arithmetic to help guide them through the mechanics of adding, subtracting, and more. An addition chapter is also included in this 3rd-5th Grade Math course. Both resources include short quizzes to provide students with extra problem-solving practice and develop confidence in their math skills.

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