Revenue Generation in the Gaming Industry - Quiz & Worksheet


Choose an answer and hit 'next'. You will receive your score and answers at the end.

question 1 of 3

Which of the following statements about the state of the gaming industry in the early 1980s is TRUE?

Create Your Account To Take This Quiz

As a member, you'll also get unlimited access to over 84,000 lessons in math, English, science, history, and more. Plus, get practice tests, quizzes, and personalized coaching to help you succeed.

Try it risk-free
Try it risk-free for 30 days. Cancel anytime
Already registered? Log in here for access

1. Why did the gaming industry grow in the 1990s?

2. Which of the following statements BEST describe the freemium strategy?

Create your account to access this entire worksheet
A Premium account gives you access to all lesson, practice exams, quizzes & worksheets
Access to all video lessons
Quizzes, practice exams & worksheets
Certificate of Completion
Access to instructors
Create an account to get started Create Account

About This Quiz & Worksheet

These study resources will test your awareness of what goes on in the gaming industry and how revenue is generated. You'll be answering questions on topics such as the gaming industry in the 1980s and the growth it experienced in the 1990s.

Quiz & Worksheet Goals

The worksheet and quiz will address these key points:

  • The freemium strategy
  • The strategy involving subscriptions for gaming products
  • A microtransaction

Skills Practiced

  • Information recall - access the knowledge you've gained regarding a subscription strategy for gaming products
  • Distinguishing differences - compare and contrast topics from the lesson, such as the gaming industry in the eighties and the gaming industry in the nineties
  • Defining key concepts - ensure that you can accurately define main phrases, such as microtransaction and the freemium strategy

Additional Learning

Use the lesson entitled Revenue Generation in the Gaming Industry for more on these areas of study:

  • Examples of the gaming industry
  • The revenue this industry has generated in the modern era
  • A chronology of the history of the gaming industry
  • Graphical user interfaces
  • Mobile gaming, console gaming, PC gaming