Developing a Graphical User Interface (GUI) Video


Choose an answer and hit 'next'. You will receive your score and answers at the end.

question 1 of 3

In the context of common computer graphical elements, what does the acronym WIMP represent?

Create Your Account To Take This Quiz

As a member, you'll also get unlimited access to over 79,000 lessons in math, English, science, history, and more. Plus, get practice tests, quizzes, and personalized coaching to help you succeed.

Try it risk-free
Try it risk-free for 30 days. Cancel anytime
Already registered? Log in here for access

1. Which of the following does NOT represent usability of the interface of a computer software application?

2. You are developing a user interface for a software application. How would you proceed with this process?

Create your account to access this entire worksheet
A Premium account gives you access to all lesson, practice exams, quizzes & worksheets
Access to all video lessons
Quizzes, practice exams & worksheets
Certificate of Completion
Access to instructors
Create an account to get started Create Account

About This Quiz & Worksheet

This quiz/worksheet combo can be used to quickly gauge your understanding of creating a graphical user interface in an efficient manner. Topics you will need to know in order to pass the quiz include usability and WIMP.

Quiz & Worksheet Goals

Use these assessment tools to assess your understanding of:

  • What WIMP stands for
  • Creating a graphical user interface
  • Identifying the most important factors of a user interface

Skills Practiced

Use this worksheet/quiz combo to help you practice the following skills:

  • Critical thinking - apply relevant concepts to examine information about user interfaces in a different light
  • Knowledge application - use your knowledge to answer questions about WIMP
  • Reading comprehension - ensure that you can draw the most important information from the related computer lesson

Additional Learning

To learn more about creating a user interface, review the accompanying lesson Developing a Graphical User Interface (GUI). This lesson covers the following objectives:

  • Determine what WIMP stands for
  • Identify the stages in creating a user interface
  • Define usability
  • Explain a wizard in the context of computer software