Future Technology in the Classroom

Instructions:

Choose an answer and hit 'next'. You will receive your score and answers at the end.

question 1 of 3

The application that uses a captured trigger graphic or picture and a teaching response video is known as what?

Create Your Account To Take This Quiz

As a member, you'll also get unlimited access to over 79,000 lessons in math, English, science, history, and more. Plus, get practice tests, quizzes, and personalized coaching to help you succeed.

Try it risk-free
Try it risk-free for 30 days. Cancel anytime
Already registered? Log in here for access

1. 3D printing is an exciting addition to school classroom technology tools that can do what?

2. Educators understand no two students learn the same things at the same rate of speed or in the same order. What type of future technology will assist in creating personalized curricula?

Create your account to access this entire worksheet
A Premium account gives you access to all lesson, practice exams, quizzes & worksheets
Access to all video lessons
Quizzes, practice exams & worksheets
Certificate of Completion
Access to instructors
Create an account to get started Create Account

About This Quiz & Worksheet

This quiz/worksheet combo is to help you assess your understanding of the potential in the future of learning. Topics you'll need to be familiar with for the quiz include the cloud, Second Life programming, and 3D printing.

Quiz & Worksheet Goals

Use the assessment tools to gauge your knowledge of:

  • The application of a captured trigger image
  • Various classroom uses for 3D printing
  • Creating individualized curricula to match learning styles

Skills Practiced

  • Defining key concepts - ensure that you can accurately define main terms, such as Second Life
  • Making connections - use your understanding of the concept of personalized curricula through technology
  • Information recall - access the potential uses you learned regarding cloud storage

Additional Learning

In order to review developments in education and learning, read over the corresponding lesson called Future Technology in the Classroom. The lesson covers:

  • Online Social Networking
  • Virtual Field Trips
  • Adaptive Learning
  • Biometrics
  • Gaming
Support