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Technology Games in the Classroom

Instructions:

Choose an answer and hit 'next'. You will receive your score and answers at the end.

question 1 of 3

Which of these subjects can utilize games to help students learn?

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1. How much time does the average child spend utilizing entertainment media on a daily basis?

2. Scientific studies have shown educational games can help children develop which of the following?

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About This Quiz & Worksheet

Utilizing technology games to enhance a student's learning experience in the classroom is a radical new way to engage children in education, and this quiz/worksheet pairing will help gauge your comprehension of technology games as a learning tool. Quiz questions ask about school subjects, relation to daily life, scientific studies, and the benefits of using games as teaching tools.

Quiz & Worksheet Goals

In these assessments you'll be tested on:

  • Subjects and skills able to be utilized by technology games
  • Prevalence of entertainment media in children's daily life
  • Examples of games adapted as learning tools

Skills Practiced

  • Reading comprehension - ensure you draw the key topics from the related technology games lesson
  • Making connections - use your understanding of the potential to use technology games as learning tools
  • Information recall - access the knowledge you've gained about the average time children spend using entertainment media in a given day
  • Knowledge application - use your knowledge to answer questions about skills improved through the use of educational games

Additional Learning

To find out more about using technology games for educational purposes, review the corresponding lesson Technology Games in the Classroom. The lesson covers the following key topics:

  • Precedence for using games in learning environments
  • Supporting research regarding technology in the classroom
  • Examples of popular computer games adapted as learning tools
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