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Technology in Physical Education Video

Instructions:

Choose an answer and hit 'next'. You will receive your score and answers at the end.

question 1 of 3

Which of the following is an example of an exer-game?

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1. What does a pedometer measure?

2.

Which of the following is a way tablets and apps can be used to improve physical education?


I. Using video analysis software to improve a player's technique

II. Using nutritional and exercise apps to monitor a student's health goals and outcomes

III. By providing students with ready access to fun games like Candy Crush Saga

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About This Quiz & Worksheet

Exer-games, mobile device apps, and videos are all part of today's knowledge-base on the subject of technology and physical education (PE). This short, multiple-choice quiz and worksheet combo will tell you how much of that knowledge you are familiar with.

Quiz & Worksheet Goals

Assessment questions will ask you about:

  • Examples of an exer-game
  • Definition of pedometer
  • Uses of tablets and apps to improve physical education
  • Introduction of videos into a physical education class
  • Purpose of a heart rate monitor in physical education

Skills Practiced

Practice the following skills:

  • Interpreting information - verify that you can review information about the use of a heart rate monitor in PE and interpret it correctly
  • Information recall - access the knowledge you've gained regarding the purpose of a pedometer
  • Knowledge application - use your knowledge to identify why you would want to introduce videos into physical education

Additional Learning

More information is presented in the lesson called Technology in Physical Education. Get to know more about the following:

  • Ability to interact with others globally
  • Creating your own workout videos
  • Effect of technology on students' attitudes
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