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Ch 1: Computer Programming Basics

About This Chapter

When you work through this chapter, you'll review short lessons about the basics of computer programming. Study for a test, catch up in class or easily finish your homework by reviewing this mobile-friendly resource any time of day.

Computer Programming Basics - Chapter Summary

You'll find a series of expertly taught lessons on computer programming basics in this chapter. Watch short videos about the definition of programming; the five basic elements of programming; and how to gather user requirements using surveys, observation and meetings. Along with each lesson, you'll find a self-assessment quiz you can use to make sure you're understanding the topics you're learning. If you have any questions, reach out to one of our experts through the Dashboard. Once you finish these lessons, you should be ready to:

  • Outline the function of flowchart symbols in programming
  • Explain how to write a program
  • Debugging and compile code
  • Discuss how to set up a coding environment for Java programming
  • Give an example of Java's 'Hello World'
  • Detail Java's 'Public Static Void Main'
  • Provide a definition and examples of Java statements

10 Lessons in Chapter 1: Computer Programming Basics
Test your knowledge with a 30-question chapter practice test
What Is Programming? - Definition & Introduction for Beginning Programmers

1. What Is Programming? - Definition & Introduction for Beginning Programmers

This lesson will give a quick but thorough overview of what programming is, what we need to know to program, and the contents of our programming toolbox.

5 Basic Elements Of Programming

2. 5 Basic Elements Of Programming

There are five basic programming elements, or operations: input, output, arithmetic, conditional, and looping. Every program uses at least two of these. This lesson will describe each one to you and show you examples in simple code.

Gathering User Requirements: Meetings, Observation & Surveys

3. Gathering User Requirements: Meetings, Observation & Surveys

This lesson introduces requirements gathering and describes the four tools programmers use to find out what their customers want: document gathering, interviews, observation and surveys.

Flowchart Symbols in Programming: Definition, Functions & Examples

4. Flowchart Symbols in Programming: Definition, Functions & Examples

Much like symbols on a map can tell us what action to take, flowchart symbols represent the various actions of a computer program. In this lesson, we'll learn why these symbols are necessary and go over some of the most basic types used by programmers.

How to Write a Program: Coding, Testing & Debugging

5. How to Write a Program: Coding, Testing & Debugging

Programmers use an integrated development environment for formatting code, checking syntax, and testing programs. Learn about some of the specific tools used by programmers, such as syntax highlighting, autocompletion, and debugging.

Debugging and Compiling Code

6. Debugging and Compiling Code

Programmers use an integrated development environment to assist in writing code in a specific programming language. Learn about some of the specific tasks performed by programmers, such as debugging and compiling code.

How to Setup a Coding Environment for Programming in Java

7. How to Setup a Coding Environment for Programming in Java

Have you ever wanted to get started with learning Java and the ways it can benefit a programmer? This lesson will walk you through the steps required to get everything up and running in no time.

Java's 'Hello World': Print Statement & Example

8. Java's 'Hello World': Print Statement & Example

'Hello World' is a simple Java program, for many the first they learn, that teaches syntax and components of the Java programming language. In this lesson, we will learn how to write your very first computer program using the Java programming language.

What is 'Public Static Void Main' in Java?

9. What is 'Public Static Void Main' in Java?

You'll see it often in Java programs, but what does 'public static void main' really mean? This lesson will cover this core component, a requirement of any Java program.

Java Statements: Definition & Examples

10. Java Statements: Definition & Examples

In this lesson, we'll learn the definition of a Java statement and discuss some of the different types. We'll also explore some working code examples for this important programming concept.

Chapter Practice Exam
Test your knowledge of this chapter with a 30 question practice chapter exam.
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Practice Final Exam
Test your knowledge of the entire course with a 50 question practice final exam.
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