Ch 5: Multimedia Teaching Activities

About This Chapter

Learning is not always a one-size-fits-all endeavor. It can be beneficial for teachers to have an understanding of how to use multimedia activities to enhance student learning and this chapter is a great resource educators can use to find out more about this concept.

Multimedia Teaching Activities - Chapter Summary

Keeping students engaged is a crucial component of successful teaching. This chapter outlines multimedia and technological tools and devices you can employ to attain this goal. From apps to games, this chapter describes the most effective ways you can use a multimedia approach to teaching that addresses the diverse needs and intelligences of your students. Topics covered in this chapter include:

  • The use of technological gaming as an educational tool
  • SmartBoard activities and lessons
  • Using educational videos in a flipped classroom
  • Different math game apps teachers can use to engage math students
  • Technological tools used to incorporate music into your teaching strategies
  • The integration of technology and art education

Text lessons can be accessed at all times, from any device, and provide expert instructors that clarify details and offer examples so users can gain a full understanding of this material. Print lesson transcripts so you can easily refer to this material as needed. Take brief quizzes to determine that you have a full grasp of one concept before moving from one lesson to the next.

How It Helps

  • Strengthens technological knowledge: Increases understanding of the various uses of technological tools to enhance student learning.
  • Improves student learning: Describes relevant technological tools that will help to further engage students and ensure they better grasp math, art and other concepts.
  • Alleviates technophobia: Puts you at ease with different types of apps and other technological tools and devices so you can more effectively teach your students.

Skills Covered

By the end of this chapter, you will be able to:

  • Employ the use of digital games and apps to facilitate your students' learning experience
  • Incorporate the use of educational videos in flipped classrooms
  • Take art teaching strategies to the next level with the successful use of technological tools
  • Use technology to provide music as a means to teach students various subjects
  • Understand the different ways you can use a SmartBoard to develop teaching strategies

6 Lessons in Chapter 5: Multimedia Teaching Activities
Test your knowledge with a 30-question chapter practice test
Technology Games in the Classroom

1. Technology Games in the Classroom

In this lesson, we'll cover some valuable resources for implementing gaming into your classroom. From research that supports the benefits of games to some popular educational games, you'll know it all!

Smart Board: Lessons and Activities

2. Smart Board: Lessons and Activities

Teachers have many technological tools to use in the classroom these days, including the Smart Board. What is a Smart Board, and what's so great about it? Read on to find out, then test your knowledge with a quiz.

Using Videos in a Flipped Classroom

3. Using Videos in a Flipped Classroom

In this lesson we'll explore some resources for integrating video into flipping your classroom. You'll learn of some places to find educational videos as well as tools for making your own! A short quiz follows.

Using Math Game Apps with Students

4. Using Math Game Apps with Students

Using games as an educational tool isn't a new concept, but using apps to engage learners is.In this lesson, you'll get up-to-date information about apps that can be used to supplement the math classroom.

Using Music to Teach Children

5. Using Music to Teach Children

Music can be an effective tool for enhancing instruction. In this lesson, you will explore the elements, characteristics, and tools involved with using music to enhance learning experiences.

Using Technology to Enhance Arts Instruction

6. Using Technology to Enhance Arts Instruction

Discover ways to use technology to engage the creative mind. Learn how to apply technology tools for arts instruction. Explore the practical challenges and benefits of technology integration.

Chapter Practice Exam
Test your knowledge of this chapter with a 30 question practice chapter exam.
Not Taken
Practice Final Exam
Test your knowledge of the entire course with a 50 question practice final exam.
Not Taken

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