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Ch 3: Software Resources for Students in the Classroom

About This Chapter

Software resources can help make your classroom fun and help your students learn better. This chapter will give you information about different types of software to help you implement them in your classroom.

Software Resources for Students in the Classroom - Chapter Summary

The use of software in your class can be beneficial for your students. These lessons will help you determine proper ways to use search engines for research, and how to use Google Docs and PowerPoint presentations. In your progression through the chapter, you will encounter text and video lessons about the following:

  • Benefits of using Excel
  • How Wiki Tools can be useful
  • Ways students can take virtual field trips
  • Why using a WebQuest rubric improves grading
  • List of great apps you can use in your class
  • How video games can assist your students in learning
  • What game-based learning entails

Once you've viewed the lessons, test your understanding of the information presented with our short multiple-choice quizzes.

How It Helps

  • Promotes collaboration: Your knowledge of Google Docs' feature to collaborate will help you develop more collaborative activities for your students.
  • Provides options: Learning the availability of different apps and identifying which ones are the most effective in different situations will help you make the best choices for your class.
  • Makes the connection: Because you will understand the link between video games and learning, you will be able to develop your curriculum to utilize the right video games for your students.

Skills Covered

By the end of this chapter, you will be able to:

  • Teach your students how to properly use online search engines for research
  • Create constructive activities in which students can use Google Docs
  • Develop eye-catching lessons using PowerPoint
  • Pinpoint the best uses for Excel in your class
  • Discover activities that promote learning using Wiki Tools
  • Decide which virtual field trips are appropriate for particular lessons
  • Utilize a WebQuest rubric when you're grading your students
  • Identify appropriate apps and how to incorporate them into your lessons
  • Integrate the use of video games and game-based learning in your classroom

11 Lessons in Chapter 3: Software Resources for Students in the Classroom
Test your knowledge with a 30-question chapter practice test
Using Search Engines for Online Research

1. Using Search Engines for Online Research

The Internet can be a resource that saves you time, but if you don't know how to use it properly, it can be a frustrating experience. In this lesson, you will learn about how to properly find supporting materials online with research tips and tricks.

How to Use Google Docs in the Classroom

2. How to Use Google Docs in the Classroom

In this lesson you will learn about ways you can use Google Docs in the classroom, including collaborative projects and brainstorming, organizing for teachers, self-quizzing, and translation.

Using PowerPoint in the Classroom

3. Using PowerPoint in the Classroom

In this lesson, we'll cover some basic tips for how to successfully use Microsoft PowerPoint in your classroom. Instructions on how to design quality slides, presentation keys, and a few neat tricks are included herein. A short quiz follows.

Using Excel in the Classroom

4. Using Excel in the Classroom

This lesson discusses several advantages to using Microsoft Excel in both the elementary and secondary classrooms. It will also offer several lesson ideas for using the software.

Using Wiki Tools in the Classroom

5. Using Wiki Tools in the Classroom

Educational Wikis are useful tools in the classroom because they provide for a collaborative learning environment. In this lesson we will discuss different wikis, such as Wikispaces Classroom and PBworks, and learn and how they can be used in a classroom.

Virtual Field Trips for Students

6. Virtual Field Trips for Students

This lesson will look at the framework for planning and executing a virtual field trip with students. This will include how to approach the overall road map for the field trip, planning checkpoints along the way, and ideas for having students reflect on their experience.

WebQuest Rubric

7. WebQuest Rubric

In this lesson we will uncover why a rubric is an excellent tool to use when grading WebQuests. We will look at criteria to include on a WebQuest rubric. This lesson also provides a sample WebQuest rubric.

Best Apps for the Classroom

8. Best Apps for the Classroom

Mobile applications can be great teaching aids, but navigating the ever-increasing number of apps available is a daunting task for busy educators. Here, we take a look at the most useful and effective types of classroom apps.

How Video Games Can Support Learning

9. How Video Games Can Support Learning

Playing video games is something most kids find fun. School is not. What if there was a way to use video games to enhance student learning? Good news - there is! This lesson outlines what video games support learning and how to incorporate them into your classroom effectively.

Game Based Learning: Definition and Examples

10. Game Based Learning: Definition and Examples

In this lesson, we explore game-based learning and its benefits to learners. A little competition can be a good thing when it engages children and encourages them to study harder. A short quiz follows.

Web 2.0 Tools for Education

11. Web 2.0 Tools for Education

Web 2.0 tools are an amazing asset for any classroom. In this technological age, it is important that teachers use all resources available to them to reach and engage their students. Web 2.0 tools are a great way to accomplish this.

Chapter Practice Exam
Test your knowledge of this chapter with a 30 question practice chapter exam.
Not Taken
Practice Final Exam
Test your knowledge of the entire course with a 50 question practice final exam.
Not Taken

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