Ch 4: Using Apps & Software in the Classroom

About This Chapter

This chapter is designed by top instructors to help you understand the use of software and apps in the classroom. After reviewing these lessons, take the quizzes provided to ensure you're ready for an exam or class discussion.

Using Apps & Software in the Classroom - Chapter Summary

In this chapter, you'll find short lessons and multiple-choice quizzes on the use of software and apps in the classroom. You'll explore how Excel, PowerPoint and various wiki tools can be implemented in the classroom. All of our learning materials are self-paced, so you can take your time as you work through this chapter and go back as much as needed. These lessons and quizzes are accessible 24 hours a day on any mobile device or computer for your convenience. If you need any assistance along the way, reach out to one of our instructors through the Dashboard. After completing this chapter, you should be ready to:

  • Understand how to use movie-making apps in the classroom
  • Discuss the use of wiki tools, Excel and PowerPoint in the classroom
  • Outline how math game apps can be used with students
  • Provide examples of apps that can be used in education
  • Describe the process for choosing software in the classroom

8 Lessons in Chapter 4: Using Apps & Software in the Classroom
Test your knowledge with a 30-question chapter practice test
Using Apps in the Classroom: Types & Examples

1. Using Apps in the Classroom: Types & Examples

With technology playing such important roles in students' lives, it is important for teachers to get on the bandwagon. Using apps in school can be helpful and fun! Read on to learn about types of apps you can use in your classroom.

Using Math Game Apps with Students

2. Using Math Game Apps with Students

Using math game apps is a fun and interactive way to engage students in learning about this topic. Learn the characteristics of a quality math app, discover how to find the right app that meets the students' needs, and explore when to break out the apps.

How to Use Movie Making Apps in the Classroom

3. How to Use Movie Making Apps in the Classroom

Thanks to advances in technology, teachers can use movie making apps in their classrooms. Wondering how Hollywood fits into learning? Read on to find out.

Choosing & Using Software in the Classroom

4. Choosing & Using Software in the Classroom

Lesson Objective: The objective of this lesson to discuss a few guidelines for choosing classroom software as well as some dos and don'ts for classroom utilization.

How to Use Google Docs in the Classroom

5. How to Use Google Docs in the Classroom

In this lesson you will learn about ways you can use Google Docs in the classroom, including collaborative projects and brainstorming, organizing for teachers, self-quizzing, and translation.

Using Excel in the Classroom

6. Using Excel in the Classroom

This lesson discusses several advantages to using Microsoft Excel in both the elementary and secondary classrooms. It will also offer several lesson ideas for using the software.

Using PowerPoint in the Classroom

7. Using PowerPoint in the Classroom

In this lesson, we'll cover some basic tips for how to successfully use Microsoft PowerPoint in your classroom. Instructions on how to design quality slides, presentation keys, and a few neat tricks are included herein. A short quiz follows.

Using Wiki Tools in the Classroom

8. Using Wiki Tools in the Classroom

Educational Wikis are useful tools in the classroom because they provide for a collaborative learning environment. In this lesson we will discuss different wikis, such as Wikispaces Classroom and PBworks, and learn and how they can be used in a classroom.

Chapter Practice Exam
Test your knowledge of this chapter with a 30 question practice chapter exam.
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Practice Final Exam
Test your knowledge of the entire course with a 50 question practice final exam.
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More Exams
There are even more practice exams available in Using Apps & Software in the Classroom.

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